Lucky 20
A fast, luck‑driven tactics game built around the number 20. Focused on quick, punchy rounds where smart risk and timing matter.
RELEASED
A fast, luck‑driven tactics game built around the number 20. Focused on quick, punchy rounds where smart risk and timing matter.
RELEASED
Sequel to Kill It Up! – a fighting game exploring parallel universes. A Unity-powered game design project with a dark, stylized tone.
IN DEVELOPMENT
A fighting game about moving between parallel rooms as the Soulbringer character who kills himself. Built in Unity with a gothic, dark theme focus.
JAM PROJECT
A minimalist puzzle game where you align pieces by angle and position to solve shapes. Designed as a mobile game focused on calm, satisfying play.
RELEASED
A puzzle game built to increase player tension as they navigate mazes with different mechanics. Encourages quick decisions under pressure.
RELEASED
A board-inspired word game prototype built during Global Game Jam 2024, created quickly through tight team collaboration.
JAM PROJECT
A puzzle-platformer built in three days for Mağara Jam #4. You advance by using the magician character’s different abilities.
JAM PROJECT
A platformer created for MAUJAM'24 that tells the story of Adam’s cycle of jealousy, hatred, and anger.
JAM PROJECT
A puzzle‑platformer about a robot trying to restore balance using opposite magnetic poles. Built for Sandwich Jam.
JAM PROJECT
A 2D platformer with striking pixel art and speedrun‑friendly mechanics, created for Pumpkin Jam.
JAM PROJECT
A bold tactics game where cards and coins clash on a chess‑themed battlefield, mixing strategy, luck, and courage.
PROTOTYPE
A rhythm game that placed 3rd at the DIGIAGE "Game On" Hackathon, focused on user experience and innovative gameplay mechanics.
PROTOTYPE